🌪️Overview
Pre-Season is a large Play-to-Airdrop (P2A) campaign, running on a version of the game with monetization and a live in-game economy. It gives players a first look at the future game economy and monetization, and lets you experience the competitive version of the game — with an in-game economy backed by real value.
Pre-Season happens before the official launch of the WYRM token. Future Seasons will fully incorporate WYRM as the main in-game currency.
Key Elements of Pre-Season:
Wyrm Tribute: The core of the Pre-Season economy. It creates a fixed real value for in-game Gold and distributes Gold daily based on player performance in dungeons
Monetization (all proceeds go into the reward pool):
$20 Season Pass unlocks the Wyrm Tribute system
Direct purchase of in-game Gold is also available
Limited Play Time:
Dungeon playtime is limited to 1 hour per day, to maintain competitive balance and support the Wyrm Tribute economy
Unlimited time can be spent in the city (trading, dueling, social activities)
Additional dungeon playtime can be purchased with Gold, with the price increasing for each additional purchase
Social Activities in the City:
Duels with tokens at stake
Dice games and [REDACTED] mechanics
Trading via Auction House
Interacting with NPCs to build and perfect your character
Guild System:
Guild functionality will be active during Pre-Season.
Rewards:
Token rewards for dungeon performance, referrals, and guild leaderboards
Cash rewards (Wyrm Tribute, funded by players and the team) based on Gold balances at the end of the season
NFT and token rewards for smaller leaderboards and achievements
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