๐Ÿฅ‡Wyrm Tribute

The Wyrm Tribute system is the backbone of Calamityโ€™s Pre-Season (and future Seasons) economy, monetization, and rewards.

It creates a controlled and fair gold distribution system inside the game โ€” tied to player performance โ€” with fixed and transparent emission.

It also establishes a fixed Gold-to-$ ratio, giving real value to in-game assets and economy.


Gold Supply & Emission

  • Gold Standard: Every Gold in the game is backed by real crypto assets. Pre-Season rate: 100 Gold = $1.

  • No Inflation: Gold cannot simply be printed โ€” it only enters the game when players:

    • Purchase a Season Pass, or

    • Buy Gold through the dApp (for $).

  • No Platform Fees: When players buy Passes or Gold, Calamity takes no direct $ fees. Example:

    • Buying a Season Pass ($20) โ†’ 2000 Gold is minted:

      • 1800 Gold goes into the Wyrm Tribute pool (for daily distribution)

      • 200 Gold goes into the playerโ€™s inventory.

  • Buying Gold: Players can buy Gold directly ($) โ€” 100% goes to their in-game inventory.

  • Gold Usage:

    • Trade on the Auction House

    • Wagers for duels and dice games

    • [REDACTED] mechanic (risk City minigame)

    • Purchase extra dungeon time

    • Buy unique cosmetic NFTs

  • Cash-out: At the end of the Season, players can claim $ on-chain based on their final Gold balances.

  • Calamity Team Treasury:

    • Calamity earns from in-game activity, not $ sales:

      • Small fees on Auction House trades

      • Fees from social mechanics using Gold

      • 10% Gold fee on extra dungeon time purchases

      • 100% of Gold used to buy exclusive cosmetic NFTs

    • The Gold the team collects is paid out just like players โ€” tied to game economy activity โ€” aligning incentives.


Wyrm Tribute Gold Distribution

  • The Wyrm Tribute system distributes Gold daily from the prize pool based on dungeon performance.

  • Only players with a Season Pass can earn Gold from Wyrm Tribute.

  • Pass holders earn Wyrm Shards by playing dungeons:

    • Higher dungeon difficulty โ†’ more Wyrm Shards earned.

  • Daily Distribution: Gold is distributed pro-rata based on each playerโ€™s share of Wyrm Shards earned that day โ€” fixed Gold emission per day โ€” scaled by performance.

  • Additional Playtime: Players can buy extra dungeon time (+1 hour) using Gold.

    • The price increases with each additional purchase โ€” encouraging players to progress to higher difficulties to balance increasing costs.


How the Wyrm Tribute Pool Grows

  • The team bootstraps the pool with 500,000 Gold ($5,000).

  • Each Season Pass purchase ($20) adds:

    • 1800 Gold โ†’ Wyrm Tribute pool (200 Gold โ†’ player inventory)

  • Additional dungeon time purchases:

    • 90% of the Gold spent goes to the Wyrm Tribute pool.

  • As more players join and spend Gold โ†’ the pool grows โ†’ larger rewards for all active players.

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